
Notably, Mansion would be used in the first ever playtest of the mod.


Screenshot from first ever Counter-Strike playtest However, he quickly changed his mind and started designing the map. Lind visited the Counter-Strike website and thought the mod looked cool, but initially declined due to being busy with his studies. Jess Cliffe approached him a few weeks before the initial beta of Counter-Strike was released after coming across a map Magnus had designed for Team Fortress Classic. In the house there are lots of light switches, and there is a pitch-black hallway where Terrorists can hide to ambush enemies. CT Spawn contains monitors which can be used to spectate the interior of the house,and there is also a small hut nearby. One hostage is located on the first floor in the room with a vending machine, while other two are located on the second floor, in a room connected to the dark hallway. A sewer functioned as an alternate route from the CT spawn to the backyard. Originally released as one of the first official Counter-Strike maps as part of Beta 1.0, this hostage rescue map centers around a two-floor mansion with a large yard, featuring only 3 hostages within the mansion.
